Wednesday, June 4, 2025

Wanderstop and Autistic Burnout




Hello, dear reader! Today is gonna be partly the usual flair of me ranting obsessively about a game that I like, but ALSO a bit more of a personal post. So, here’s a trigger warning for deep mental health talk if you think that might be too much for you. Okay, here goes!


Burnout is a very difficult feeling to deal with, especially when you’re on the autism spectrum. For me at least as an autistic adult, it always feels like my brain is moving a million times faster than my own body. There are so many things I want to do with my life, so many things I want to achieve and earn and yet my body has such a small limit. And that can be SO frustrating. Add that over-achieving nature on top of all the regular difficulties that being a neurodivergent person in a neurotypical world brings; the sensory issues, communication differences, the lack of accomodations, underemployment and other potential conditions such as ADHD, Dyspraxia, Dyslexia, Anxiety and Depression, it’s no wonder that our bodies at a certain point just refuse to function. We NEED that time to rest. And admittedly, I’ve never been very good at that.


This is probably why the “Cosy Game” or “Farm/Life Sim” genre (I.e The Sims, Stardew Valley etc.) has never really appealed to me. Don’t get me wrong, I really like Animal Crossing (especially you Sprinkle <3) and can absolutely see the appeal of relaxing and doing small tasks that don’t require as much generic game-ular skill as other games, but if a game doesn’t have a proper end-goal or big tasks to work towards, I’m a bit apprehensive towards giving it a shot. Wanderstop, on the other hand, is a cosy game that takes that anxiety about there not being an end goal and smashes you over the head with it like a warm and vivid wine bottle. I’ve been deeply affected by this game, and it’s given me the opportunity to think about so many aspects of my own life, my mentality when it comes to achieving things, as well as coming to terms with my autism.


Wanderstop is a game about Alta. She’s an arena fighter, who’s trained herself to the point she’s one of the most well known and renowned fighters in the world, undefeated for three and a half years. Everything’s going great for her… and then she loses a match. And then she loses another one. And another. And another. Frustrated and confused by this, Alta runs into the woods in search of an ancient master that could help train her and fix whatever’s happening. But as she runs she finds her sword is too heavy and she passes out. She wakes up outside the Wanderstop Tea Shop run by Boro, a kind, simple and stout bald man that carried her there. Boro sees that something is deeply troubling Alta and offers her to stay and run the tea shop with him, planting seeds, gathering tea leaves, brewing cups and giving them to customers. A nice, simple break. Alta is appalled by this. How can she just STAY here? She’s supposed to be fighting in the arena, not milling about at some tea shop! She has to find the person that can help her! She has to leave! She has to… and yet everytime she tries to run out of the forest, everytime… she always passes out and ends up right back where she started. Reluctantly, Alta agrees to run the shop until whatever is happening to her goes away, with her sword leaning defeatedly on an outside rock. She will get better. She will. She has to.


As you can probably already tell, Wanderstop deals with a lot more heavy topics than your average cosy game, but just because the game deals with these kinds of subject matters, doesn’t mean that the game is overly edgy or dark for the sake of it. This game’s vibes are still off the charts! The environments and colours are mcfriggin’ jaw droppingly gorgeous, the physics and sound design of the tea is so asmr-core that it’ll make you constantly need a wee, and the soundtrack by famous Minecraft composer C418 gives the game a melancholic atmosphere that’s like nothing else! Even the title screen theme gets you in the mood to self-reflect and relax with a cup of tea!


On top of all this sweetness, as you would expect from the creator of The Stanley Parable, this game is absolutely hilarious. Every customer that visits the shop has some sort of funny or unique quirk that makes them super entertaining to interact with, including the bumbling knight Gerald who wants to prove he’s the best dad ever (by taking photos of his son while he sleeps), an army of tired generic business-men who all have absurd and abstruse presentations to give and an irish magical girl obsessed with having “Aoen Brew”. This isn’t even counting the lost packages you can find and send back to their owners in the post, who’ll then send you silly and heartfelt thank-you letters, as well as the humorous books you can read, my personal favourites being the Adventures of Dirk Warhard, a stupidly funny parody of Tom Clancy novels that left me giggling like an idiot every time I finished reading one.


In terms of gameplay, the game has a pretty simple formula! Plant seeds in specific patterns to grow fruit, harvest tea leaves from bushes, boil water in the gigantic wonka-like tea contraption, put the tea-ball and required fruit into the water, and pour a cup! While this process can oftentimes become very tedious, especially if you accidentally run out of a specific seed or if you have to wait for the leaves to sit, the tediousness seems part of the point. Not every part of every video game or life in general is going to be an ultra exciting or thrilling experience, sometimes they’ll just… be. Adding to this, while the recipes you’re given by customers start out simple, they eventually get more and more complicated, making you properly think about what kind of tea this customer needs and how in the world to even make it, like tea that tastes like cereal for instance. The increasing obtuseness of these requests seems to be sending the player the message that it’s okay to not have a simple true answer or solution to every problem, you just have to give the solution you think is the best. You’re not even pressured to fulfill the requests if you don’t want to! There’s no ranking system in Wanderstop, no true ending, no true check marks of progression other than your customer’s requests. The game at every turn refuses to give the player any kind of productivity satisfaction, a hilarious example being the game’s trophies. Wanderstop’s trophies pop up randomly throughout the game, never giving you a reason for why you unlocked them. They just happen. You get the platinum trophy before you even finish the game. This comes off as frustrating at first, you wonder what it is you even did that deserves a trophy and how you could replicate it in the future… and that’s when you realise what the point of the game is. Just existing deserves a trophy all on its own.


As a late diagnosed autistic person, I’ve always felt like I’ve had a particularly unhealthy relationship with productivity. Even during moments in my life where I’ve had a lot to focus on, it was never enough for me. There had to be something else I could do, anything! Anything to make me feel like I wasn’t useless and lazy. And this resulted in burnout after burnout after burnout. And after my diagnosis, while I was happy to finally understand why I found certain things harder than others, it also terrified me for a reason I didn’t understand at the time. I think now I know why. Because of my ASD, there will always be things in life that I find more difficult than neurotypical people. I will never be able to fit myself into the productivity mold of a neurotypical person, and certain neurotypical-focused workplaces and environments, while accomodations can be made, will never feel fully comfortable for me. The harsh truth is that most of society just isn’t made with people like me in mind. But I worked so hard all this time! I worked so hard to fit myself into an acceptable mold, to be palatable to society! To not be weird, to be normal! But realising that there was never a problem to fix in the first place can be just as hard as realising there is a problem, if you needed any more paradoxical ourouborus like thinking patterns for today. But ultimately, I think the only way to move past these emotions is to do one of the hardest things you can do, and that’s to embrace change.


Change is another big theme of Wanderstop, particularly the fear of changing; How the environment changes, how YOU change, even when you know these changes are for the better. When you’ve spent so long working yourself to the bone based on a subjective as shite concept like “productivity” it can be so, SO hard to get your brain out of that mindset. And part of you, possibly all of you, won’t want that mindset to change. I know I sometimes fall back into the deadly trap of idolising the past, my pre-diagnosis life, when I USED to be productive and could push through whatever came my way, failing to realise that what I was doing was slowly killing me and misremembering just how miserable I felt at the time. The game emphasises this theme through a number of elements, one big one being that at the start of every chapter, the entire forest resets itself. All the items you collected, flowers you’ve planted and customer’s you’ve interacted with are all gone and replaced with new ones. This is anti-thetical to a lot of other cosy games that emphasise collecting and hoarding as many items as possible, Animal Crossing being a HUGE example, but this is another example of Wanderstop taking a typical life sim trope and flipping it completely on its head, like a tortoise stuck on its back having an existential crisis. Through this subversion, the game is essentially conditioning players into being okay with change, to be okay with letting go of the past and accepting that you can’t cling to it forever.


One other big element that showcases this theme, as well as my personal favourite part of the whole game, are the arcs of certain customers you meet, and to explain why I’ll have to discuss spoilers so SPOILER WARNING FOR THE NEXT TWO PARAGRAPHS.


The first of these customers is Ren, who is a fellow fighter alongside Alta. At first, he’s delighted to meet her as he’s a lifelong fanboy of her fighting escapades, and desperately wants to help her get back into fighting, which is something Alta is all for! But once Ren starts explaining his self-improvement plan to Alta, how rigorous the training will be, where in the forest they’ll need to go, how convoluted the steps will be… Alta’s head starts physically hurting and she realises that she can’t. But Ren doesn’t understand this. Alta was just fine before, she was amazing! How is this any more difficult than what she was doing previously? Would she really rather just stay here in this shop, stagnating and doing nothing when she could be doing so much more? Ren bluntly gives these thoughts to Alta, as well as his immense disappointment that she did not possess the unwavering conviction he thought she had. And if you’re a neurodivergent person who’s ever had to justify not engaging with a neurotypical activity to a neurotypical, this sequence hits HARD. Alta isn’t a lazy person like Ren thinks, the fact that Alta even became a world renowned fighter is proof of this, but because Alta can’t handle certain things that Ren can at this point in her life, he still views her this way. Ren is being incredibly insensitive here, something that ends up coming around to him when he comes back from outside the forest… missing an arm and not saying a word. Now that he himself has a disability, it’s certain that he’s thinking either one of two things. Either he’s regretting his mentality towards Alta or, and unfortunately the more likely option, he’s hating himself for not being able to work to his old standards of productivity. Ren’s storyline really friggin’ impacted me, not just because of how thoroughly and brutally it showed the reality of neurotypicals not accepting accommodations for the neurodivergent brain because they can’t “see” any problem, but also how that behaviour and refusing to accept that it needs to change in turn leads to internalised ableism.


The second customer is Zenith. Zenith is an all knowing, omnipotent and extremely fashionable being that Alta believes holds all the answers for what’s happening to her and how to fix it. They state that Alta’s “change structure” is broken, but they don’t elaborate on what this means. Alta and Zenith try multiple times to exit the forest and discover more about Alta’s condition, but again it always ends with Alta passing out and waking up right where she started. They try this over and over with no results. And eventually, Zenith starts to change. They become fascinated with the silly army of business-men customers, and slowly they start morphing into one. They start wearing a suit, a tie, asking for coffee, until eventually they fully become just another business man called Garry, with no memory of their time with Alta. Alta is beyond distraught with this and doesn’t understand why Zenith changed or why that change was so important to them. The emotions of this arc clearly come from a lot of real life experiences one can have during autistic burnout; the feeling of being behind in life as you see someone who you were close to change, become successful and therefore unrecognisable to you, the feeling of losing someone important to you who you thought would “fix” you like a therapist or a teacher, the sadness of seeing friends who have the potential of the universe resigned to what you see as a limited job role, not understanding their urge to conform. Wanderstop is ultimately a game you can make multiple interpretations for, but Zenith’s character arc, at least to me, showcases how alien and frustrating change can feel, but at the same time how not embracing it can lead to a feeling of emptiness. Something I am very much not a stranger to, if the rest of this post has been any indication.


I’ve been grappling a lot with my purpose and where my life is going recently and in that way, I feel like I am a lot like Alta, despite not really wanting to be. The same existentially terrifying life questions she has always seem to poke through the floppy membranes of my own head like a brain-ular whack-a-mole. When does the burnout end? Do you choose when it ends or will it just come naturally? Do you need to instigate the change or will the change eventually find you? And if it’s the latter, will you be okay just… waiting? With no guarantee that it’ll ever end? If you try to change out of that, will you just end up hurting yourself even more? Wanderstop doesn’t give the player the satisfaction of finding the answer to these questions, as they don’t really have simple solutions. The best thing you can do is to just give yourself time to process them.


If there’s any message to take from this game, and indeed this post, it’s that there is nothing wrong with doing nothing. In our modern internet-run capitalist hellscape of a society, it feels like there’s always this pressure to DO something. To make something of ourselves. To get the most likes. To be famous. To go viral. To be important. To be useful. To not be lazy. 


But you don’t have to listen to it. Being happy isn’t something you have to earn.


So if you’re struggling with any of these feelings both me and Alta have faced, don’t worry! You CAN take a break! Drink some tea! Stroke your cat! Read a book! Go on a walk in your local nature reserve and accidentally step in doggy doo! Go to the cinemas! Watch that TV show your friend won’t stop recommending! Finally go on holiday to that place you’ve always wanted to go! Or if you have the autie bortie like me, spend the whole day in the dark playing your favourite video game! It may not fix any of those feelings, but it might help just a little bit. Remember, your life isn’t measured by your productivity, your job title, by accolades, trophies, degrees, promotions, likes, or anything like that. 


Your life has inherent value, no matter what you achieve.


Your life is measured by you. And you are ALLOWED to love yourself. 


You are.

 

Trust me.

 

Please.


Thanks for reading. πŸ’™


None of the images or properties discussed in this post belong to me. Every property belongs to their respective owners.


Saturday, November 16, 2024

Bill's Thoughts on Sonic X Shadow Generations!


Hello blog I'm writing a post for again! Today, I'm here to state something simple.

Shadow the Hedgehog is the coolest character to ever exist in anything. 

Seriously. This is something that’s been documented by just his influence on the internet alone. Someone makes a post on a message board asking if there's a cooler character than Shadow? Pfft. Zero reasonable answers. Not to mention the millions of OCs, fan-animatics, and comics that have been produced trying to capture what made Shadow such a popular character when he was first introduced back in Sonic Adventure 2 (2001). So, what was it about him? Is it just that he’s a dark, edgy version of Sonic that swears, uses guns and takes no shit from anyone? Well, I can’t deny that that’s part of his appeal. And if you played his very own game ‘Shadow The Hedgehog’ (2005), then you might think that’s all there is to him. But, at least in my opinion, I think the reason Shadow’s gotten so much more love than any other side character in Sonic is that his story feels the most human and tragic. Shadow wasn’t always the edgy rival to Sonic that we know and love now, to get to that edge he had to swerve and tumble through acres of heartbreak and loss. And this year, thanks to Sega’s Fearless: Year of Shadow Campaign, a whole new generation (lol) can learn everything that made Shadow the moody bastard he is today, and why he ultimately just needs the biggest hug ever.

This campaign consists of two major things, the 3rd Sonic The Hedgehog film set to release this December with friggin’ KEANU REEVES HIMSELF voicing Shadow (Still can't get over that) and the subject of today’s splurge of my brain, Sonic X Shadow Generations, a brand new collection compiled with both a remastered version of Sonic Generations (2011) and a brand new game called Shadow Generations, which uses the original structure of Sonic Generations, that being revisiting past levels from previous games through time travel shenanigans, to tell a brand new and personal story for Shadow, one that he hasn’t gotten arguably since Sonic The Hedgehog (2006) the game where nothing happened. And just to give an immediate spoiler for my thoughts, I genuinely think Shadow Generations is one of the best Sonic games ever made.



BUTTT before we get to that, I’d also like to talk a bit about the remastered version of Sonic Generations included in this collection! ‘Cause there is honestly more here than I was expecting! 

From all the trailers, I assumed that basically nothing about the game was gonna be different here. And for the most part that is the case, but the additions made do generally change the vibe of the game! The biggest change is that the entire script has been rewritten! It’s still the exact same story as the original, but the dialogue has been tweaked in tons of areas in order to fit the game more snugly into Sonic continuity and the writing style of both Sonic Frontiers and Shadow Generations! In that, there are a lot more references to previous games and the story generally tries to take itself at least slightly more seriously than the original game. And I’m all for this! When Generations first came out, it felt like Sonic games were afraid of having continuity or stories in them at all, so to see these changes really shows a positive change in the creative team’s mindset! It feels like Sonic Team have finally reclaimed their dignity! The only problems this creates is that some of the new dialogue doesn’t match the lip flaps of the original game, (which is strange as there are moments where the cutscene animations do change from the original, so why couldn’t they do that for these moments idk) and it can lead to some awkward interactions, as if the characters are saying things as fast as they can to squeeze the dialogue into a scene. The voice direction just overall can feel very wonky sometimes, Roger Craig Smith as Sonic especially sounds all over the place in certain scenes. Overall though, these are positive changes!

On top of this, there are also 3 hidden chao to collect in every stage, though unfortunately no actual chao garden for them to hang out in but they DO decorate the stage entrances when you collect them which is cute, the game is optimised better and now runs at 60fps on the PS5 which is fab, and both Classic Sonic and Modern Sonic now have access to the drop dash introduced in Sonic Mania, a fantastic move to utilise in 2D, but one that’s kinda pointless in 3D. But yeah! Aside from these tweaks, this is still the same game that Sonic fans have been going nutty over since it came out! While some changes like the increased optimisation won’t mean much to some fans, as they’ve already used their ravenous modding jaws to add a billion other additions and changes on PC, again, it’s still so cool to have a better version of the game available on modern consoles now! The “better” portion only equates to about 2%, but that’s still a positive thing! If you’ve never played Sonic Generations before, if you’re a diehard fan or a newcomer, give yourself permission to play this version, you won’t be disappointed!

 



NOW onto Mr. Shadow man!! The first thing you’ll notice about Shadow Generations is something that’s honestly quite jarring compared to the original Sonic Generations. It looks GOOD. Like UNREASONABLY GOOD. Like JESUS CHRIST WHO GAVE SONIC TEAM THE BUDGET TO MAKE THIS GAME LOOK THIS GOOD?? (i mean obviously SEGA but still!) The cutscene animation in particular looks absolutely stellar and has an almost film-quality, Shadow’s model is super well-detailed and expressive with subtle facial animations giving him so much life, and the lighting and shot composition is much more dynamic than anything even Frontiers did! Legit, this might be the best a sonic game has ever looked visually, and that’s not even getting into the levels themselves, which now have fully cinematic transitions and psychedelic sequences right out of Doctor Strange or Into-The-Spiderverse! Seriously, what happened here, who let Sonic Team cook like this? The Sonic Team cook-ophany doesn’t stop there either!

Shadow Generations takes all the best aspects of both the original Sonic Generations, namely the fantastic level design and the OODLES of sweet-sweet nostalgia, as well as the open-zone free roaming gameplay of Sonic Frontiers to create some of the best gameplay the series has ever had! Not only is all the level design top-notch, encouraging the player to make active choices and decisions rather than just letting them hold one button to win (coughForcescough), but those levels are also filled to the brim with spectacle and gimmicks that makes every stage varied and memorable! They’re also decently long too, longer than any of the levels we’ve had in recent Sonic games, which feels so refreshing! The levels actually have a chance to feel like they end in a good place and their ideas feel fully fleshed out, just like the levels from the original Sonic Generations!

In a lot of ways Shadow Generations even surpasses Sonic Generations, one of those ways being the actual controls! Shadow feels fantastic to control in 3D! Never did I ever feel that I wasn’t properly in control of Shadow’s movements and never did I find it difficult to jump and platform myself up to where I needed! And it works with the open-ended nature of Shadow Generations' hub world! Unlike Sonic G, which had a 2D hub world to fit Classic Sonic’s adorable chubby self in, Shadow G has a full Frontiers-style open world to explore between each level, filled with collectable concept art, music from previous games to add to each level, logs of Shadow’s history to read, as well as old files from Gerald Robotnik’s journal recounting his development of Shadow and his time on the Ark. Also a bunch of screws for some reason. Just like the Open World gameplay of Frontiers, the hub world is so addictive and fun to explore that you’re always gonna be tempted to just keep adventuring rather than playing the actual levels and the levels themselves are fantastic! That’s how fun exploring White Space is, Sonic Team have legit struck gold when it comes to this gameplay formula. Shadow G feels like a full realisation of what Frontiers was doing, except this time given the time and budget to polish the gameplay and remove the janky weirdness! It's just so good!

Not only that, but the new mechanics introduced in this game add so much variety to Shadow’s moveset and feel so satisfying to unlock and use! Throughout the game, Shadow is inheriting new alien demon doom powers from his biological alien dad Black Doom (more on that later), which allow him to do all sortsa crazy stoof, including kicking an alien so hard he teleports to where they are, shooting multiple demon arrows at targets for puzzle solving, riding an alien venom-y sting-ray across water, and growing dark, spiky wings that seriously look ripped straight out of a 2008 DeviantArt account and I LOVE IT. All of these upgrades are super fun to play with and are utilised throughout the game super well, not one feels undercooked! The only one that felt a bit weird to get the handle of was Doom Morph, where Shadow realises how much he stans Callie and Marie from Splatoon and decides to become a squid himself, as the controls and mechanics aren’t conveyed super well. But even so, after getting used to it, it is very satisfying to use! And these moves are employed super DUPER well in one of the game’s best aspects: the bloody BOSS FIGHTS.

While the boss fights in Sonic G were still fantastic in their own way, Shadow G ramps up everything! While there are less of them overall, the spectacle and… well just badass-ness of these fights are on another level! Each one uses a newly acquired Doom power in a unique and awesome way, creating some of the most memorable and epic fights Sonic has ever had! If you played Frontiers, then you’ll know that the titan fights in that game were high on energy and excitement too, and that’s the same energy you can feel with these fights!

Which ultimately brings us to the last thing I wanna talk about in regards to this game, another thing about Shadow Generations that's carried from Frontiers and expanded on fully, the mother-frickin’ STORY. As I stated at the start, Shadow is such a memorable and well loved character because of how human and tragic his story is, but up until now, no game has ever really fully captured the extent of Shadow’s tragedy. Even Sonic Adventure 2 presented his story in a very janky and poorly aged way, despite that story still being heartbreaking and horribly dark. Shadow Generations takes all of Shadow’s potential as a character and just... fulfills it. This feels like the game Shadow has deserved since SA2, even moreso than his own game!

Shadow didn’t come into the world naturally. He was made as the ultimate life form by Gerald Robotnik (Eggman’s Grampa) on the orbiting space colony known as the Ark. After numerous failed attempts at creating a life form that could help cure his granddaughter, Maria, of a debilitating auto-immune disease, Gerald finally perfected his creation after getting help from a certain alien warlord’s DNA. This psychotic subjugator, Black Doom, wanted more than anything for Gerald’s creation to be his greatest soldier for conquering the galaxy. Shadow was a creature born out of both the heartbreak and malice of two people, something that weighed heavily on him during his time on the Ark. But through that edgy angst, Maria Robotnik shined a light through the darkness and became Shadow’s best friend, helping him learn to love himself and what it means to be human, or in his case a hedgehog. They would often talk about what life would be like on earth, and Maria was ecstatic to visit it with Shadow after she was cured.

But as most Sonic fans are far too aware, that never happened. In a tragic raid of the Ark commited by the Guardian Units of Nations (G.U.N), Maria lost her life and Shadow was sealed away. Gerald went insane after the loss of his granddaughter and Shadow, filled with hatred and anger towards humanity, was awakened by Eggman 50 years later with the singular purpose of ending the world as revenge for his best friend. It was only after interacting with Sonic & friends (particularly Amy who is the BEST) that Shadow remembered how much Maria loved the Earth and that her ultimate wish was for him to protect everyone’s happiness. Since then, Shadow has vowed not to let the trauma and heartbreak from his past define him, and instead better the world in ways that honour Maria’s wish.

Shadow Generations is the ultimate test of this conviction for Shadow. Shadow has had them tested before, such as in his own game when Black Doom returned to conquer the earth before Shadow exploded him or when he erased a time god from existence, but now thanks to even more time travel shenanigans, Shadow has no choice but to confront his past head on. Black Doom is back and can now bend time to his will and is hell-bent on making Shadow into his perfect warrior this time. And Shadow, as hard as it will have to be, has to fight his way through his memories, even if it means saying goodbye to the people he once loved for good.

SO YEAH all that to say this game’s story is bloody fantastic. The way the game embraces Sonic continuity, having Black Doom return as a bad guy and even bringing back the fake Chaos Emerald made by Tails in SA2, is absolutely brilliant. There are some brilliant writing tricks that help fit this game into the wider Sonic canon and Shadow’s story that, as someone who LOVES the world and story of Sonic games, is more than I could ever ask for. Sega, keep Ian Flynn for as long as you possibly can, he knows what the feck he’s doing. Not only that, but the characterisation is incredibly on point. Black Doom is so much more entertaining as a bad guy than he was in Shadow ‘05 and Shadow feels the most like himself that’s he’s felt since the game where nothing happened! Kirk Thornton’s voice direction has also improved so much since he started voicing Shadow, and it’s here where he feels like he finally fully embodies the character! Some of his lines in this game sound like they came straight from David Humphrey, Shadow’s OG Voice Actor, and that makes me so happy as someone with eternal nostalgia for SA2. As stated, Shadow’s arc in this game revolves entirely around him confronting his past and finally learning to move past it, which is admittedly very similar to his arc in Shadow ‘05, but the way it’s executed here is leaps and bounds more powerful, it’s not even comparable! This game’s ending made me CRY! Seriously! I’m not alone on that either! See any streamer who’s played the end of this game and no doubt they’re sobbing as well! The game just shows Shadow’s arc come full circle in such a brilliant and tragic way!

So yeah! Overall, I am so bloody happy that Shadow Generations is as good as it is. This feels like the game that Year 7 me would dream about in class and still doesn’t quite feel real. To have Shadow, a character who has been derided for so long as just being an edgy angry sonic, finally feel like he’s been given the justice he deserves after so long, is just so liberating and cathartic. This might genuinely be the best 3D Sonic game ever made and Sonic isn’t even the main character! The only major flaw the game has is that it honestly deserves to be longer! The game took me around 8 hours to finish on top of doing a bunch of side content, which still leaves you wanting so much more! If Sonic Team takes this formula and refines it into a full Frontiers 2 style game, I’m serious when I say it could be one of the best platformers ever. If you’re a fan of Sonic OR Shadow, you are doing yourself a disservice by not playing Shadow Generations. Add in a better version of Sonic Generations, and you have the biggest bargain you could possibly get! The future of Sonic and Shadow is in safe hands and that makes kid me overjoyed.

I give Sonic X Shadow Generations a 9.5/10!

Thanks for reading!


None of the images or properties discussed in this post belong to me. Every property belongs to their respective owners.


Wednesday, February 21, 2024

My favourite games of 2023!

Hello once again blog that I've never written a post for before! 

2023 was a pretty damn good year for video games, if you ignore the various hell-screaming controversies, so today I wanted to give an overall summary of my thoughts towards the various games I partook in this year, in the form of a Top 10 List! Because everyone on the internet seems to like doing those and they are very satisfying to put together! I had a lot of game-ular fun this past year and this felt like the best way to properly express it! SO here we go!

10: Signalis


Survival Horror has always been a genre I’ve wanted to try more of, but I would always be too CHiCkEn to actually go for it. But after playing this game, I legit wanna dive into more games in the genre and see what experiences I’ve missed. Everything about Signalis feels like it’s done with so much care, attention and craftian love, from the atmosphere and style of the game, how the game looks so authentically like a PS1/DS game, the terrifying sound design, the addictive gameplay loop, the satisfying puzzles and, despite how cryptic and “Explained video on YouTube” the story can be, how tragic and sad Elster and Ariane’s horrifying, transhumanistic journey ultimately ends up. Just a brilliant game overall, and one that’s reignited my interest in the horrible world of scary things.

9. Pikmin 4


Pikmin has always been a series of games with a vibe like no other. The feel of commanding a cute little ant-sized army of carrot people through the humongous landscapes of gardens, beaches and kitchens, all whilst managing your time and what items you can collect in a single in-game day, is untouchable. And Pikmin 4 damn near perfects this formula. The game implements and improves nearly every aspect of the previous games and enhances everything that was already fantastic. The world looks more gorgeous than ever, the new Ice and Glow Pikmin types are super fun additions, and the returning caves from Pikmin 2 are vastly improved from their original designs. There really is nothing else quite like playing a Pikmin game and I’m super happy a new generation gets to experience it for themselves. Hopefully it won’t take another 10 years for the next one to come out! 
(also oatchi is the most precious dood everrr 😊)

8. The Legend of Zelda: Tears Of The Kingdom



As the sequel to Breath of the Wild, Tears of The Kingdom somehow outdoes its prequel in nearly every way. Not just in the expanded open world and the improved boss fights and dungeons, but in the amount of creative tools it gives you to explore Hyrule however you want. You wanna use a Zonai glider to glide halfway across the map? You wanna create a giant mech that breathes fire? Go ahead! You wanna attach an innocent Korok to a rocket and blast them into the sky? Do it you psycho! There’s nothing stopping you from doing what you imagine, not even the game glitching! The fact that this game is running on a Switch without making it explode is mind-blowing to me. All that being said, TotK still has a few gripes I also had with BotW, such as the story being kind of simple (aside from one plot twist that rly got to me ngl) and the characters being a bit bland and lacking the depth that they could have. But still, when a game is breaking the boundaries of what is even possible in a game this much, I can forgive it for just having an okay story. Bloody marvel of design!

7. Bomb Rush Cyberfunk



For years and years and years, I’ve wanted to see SEGA give the Jet Set Radio series another chance. The series' thick, punchy early 2000s graffiti artstyle, the addictive traversal mechanics and its iconic soundtrack are things that I cannot get enough of and have honestly been a huge influence on myself artistically! And while a JSR3 has now been officially announced which I am BEYOND hyped about, to me, Bomb Rush Cyberfunk will always feel like the real JSR3... ironically enough. Developed by Team Reptile known for Lethal League, BRC is essentially a fanmade non-official JSR3 and it’s essentially everything a JSR fan could hope for. Not only is every element of what made JSR fantastic still accounted for, including the GOD-LIKE MUSIC, the game also goes out of its way to establish its own identity and even improve on aspects the original JSR games were lacking in, such as actually including cutscenes and an interesting story with plot twists! BRC genuinely feels like an evolution of everything that JSR was and could be, and is a perfect showcase that this kind of creativity and funkiness in gaming hasn't gone out of style yet. I cannot bloody wait to see what Team Reptile does next. I’m gonna go listen to the soundtrack again now. 

6. Fire Emblem Engage



I've been a massive fan of the Fire Emblem series since playing Fire Emblem Awakening back in 2014 (jesus) and I can never get enough of the series’ combo of lovable characters, engaging stories, and super addictive strategy gameplay! And Fire Emblem Engage, even though it stumbles in some places, has all of those elements and then some! While the story of the game is very basic for a FE game and honestly gets very cheesy and melodramatic at points, as an anniversary title celebrating the history of the series, it absolutely works for what it is! The cast are all fantastic as usual, my personal favourites being CΓ©line, a princess who loves tea 😊, Alcryst, the nervous and therefore highly relatable prince, and Zelkov, the *brooding* edgelord with a *heart* of gold! The gameplay itself is some of the best in the whole series on top of this, with each map and encounter offering a new idea or fun gimmick, even if the game offers a bit less unit customisation than the previous game did. So yeah! Even if the game’s narrative is a bit underwhelming and silly, as a Fire Emblem fan looking for a fun time to celebrate the whole series, I was more than happy with Fire Emblem Engage! The DLC was bloody nightmare though. πŸ˜…

5. Ghost Trick Phantom Detective



Ghost Trick is a game I have wanted to try for ages now and thanks to the 2023 HD re-release I was finally given that opportunity. And I'm so glad that happened because this game bloody rules! Ghost Trick follows Sissel, a recently deceased ghost trying to solve the mystery of his own murder, as well as the various conspiracies and goofy characters that are entangled in said mystery. As a ghost, Sissel can manipulate the environment to help prevent other people's deaths, which form the majority of the games puzzles! The pacing and story of the game are all excellent, with each chapter introducing you to a new brain scratching Rube-Goldberg-Like puzzle or an out of nowhere plot twist that keeps you hooked right to the end. The game isn't very long but no part gets boring or slow. The characters are all likable and at times bloody hilarious, and the remastered soundtrack helps accentuate the super strong dramatic moments even more. If you're a fan of puzzle games or just looking for a damn good mystery, you absolutely HAVE to give Ghost Trick a shot. You'll also want to hug your nearest Pomeranian after finishing it.

4. Spider Man 2




As one of the main reasons I decided to bite the very expensive bullet and finally buy a PS5, Spider-Man 2 was absolutely worth the investment in my opinion. The universe of Insomniac Games' Spider-Man is honestly one of my favourite interpretations of the Spider-World and its characters, and this game adapts the iconic Venom story-line friggin' fantastically. Swinging through New York is somehow even more fun than the previous games thanks to the new winged suit, and being able to swap between Peter and Miles and experience missions and stories unique to their version of Spider-Man is bloody brilliant. The combat and stealth are just as fun as before, if a bit simplified compared to the other games, and the non-spidey sections playing as MJ or other characters are so much better than they used to be. I unfortunately wish that the game had a bit more content, as I managed to achieve the Platinum Trophy for the game pretty easily, but in terms of a Spooder-Man experience, there's not much you can complain about here!

3. Master Detective Archives: Rain Code



2023 was an absolutely killer year if you're a fan of mysteries and bloody murders because not only did we get Ghost Trick, we also got a brand new game from the team behind Danganronpa with Master Detective Archives: Rain Code! Everything that made the Danganronpa games fantastic: the gruesome murders, the compelling mysteries, the fun characters and the mind-shattering plot twists, are all present and thriving in Rain Code! The opening chapter of the game in particular broke my brain in ways I still haven't fully recovered from. Sprinkle in a super vibe-y neon cyberpunk setting perpetually set at night, as well as frantic, if a little bit hard to grasp, mystery solving minigames, and you have an absolute banger of a game! While it isn't perfect and holds some of the same flaws DR had, such as certain annoying characters and tropes (desuhiko), there really isn't anything else with a vibe like a game made by the DR dudes. So bloody excited for how they're gonna explode our minds next.

2. Xenoblade Chronicles 3: Future Redeemed



This might be considered cheating, since Future Redeemed is actually an expanded extra story released for Xenoblade Chronicles 3, but anyone who knows me in real life will know that I am a gigantic Xenoblade fanboy and that I, to be frank, do not give a hoot. Future Redeemed not only has enough content to consider it it's own seperate game from base Xenoblade 3, it concludes the overarching narrative that every game in the trilogy has been slowly building up bloody masterfully. It's essentially the grand finale of the Xenoblade saga as we know it for now. The campaign is filled to the brim with fan-service for the previous games that made me squee like a kid in my chair and also provides extra context for certain characters from the previous games and base Xenoblade 3! Seeing Shulk and Rex, the protagonists of Xenoblade 1 & 2 respectively, all grown-up having become chiseled badasses with families of their own just made me feel so friggin' happy man. The gameplay is also some of the most addictive in the whole series, with the updated collectopaedia system giving you constant incentive for exploring and battling monsters as much as possible! I hope it sticks around for whatever comes next! I defo wouldn't recommend this campaign to a Xenoblade beginner, seeing how it sort of relies on you knowing how important certain things from previous games are, but as the potential finale to possibly my favourite video game series of all time, I legit could not have asked for a better way for it to go out. SO THEN, what could possibly top something like this?? Well...

1. Octopath Traveller 2



Octopath Traveler 2 is legit, in my opinion, one of the best modern RPGs in this generation of gaming. While I liked the original Octopath Traveler released in 2018, Octopath 2 outshines it in nearly every possible way. For those unaware, the Octopath Traveler games are turn-based classic style RPGs that feature 8 main characters, each with their own stories, wants and goals, all joining together to explore a beautiful fantasy world, this time being the world of Solistia, and ultimately discover what lies at the end of their “paths”, as they say. The player is given the choice of which character they start with and from there, can choose which other characters join at what time. This time, these can include Agnea, a dancer from a small village hoping to become a star in the big city like her mum, Hikari, an exiled prince on a journey to reclaim his homeland from his evil brother, Partitio, a slick merchant hoping to end all the world’s poverty with the power of money, and so many more! Eight, to be precise! 

Everything that made Octopath 1 great; the addictive and satisfying turn-based combat, the bloody GORGEOUS HD-2D artstyle and the incredible soundtrack, are all still here and wonderful to witness, but nearly every negative from the original game you could think of; the repetitive structure and hit or miss writing quality, have either been fixed or completely removed. Unlike the first game, each of the travelers feel like they have proper time to interact and bond with each other so by the end, they feel like a proper family you don’t want to say goodbye to! The structure also allows the player to have much more non-linear freedom as to which story they can focus on at what time, leading to the game having MUCH better pacing than before! And in part thanks to that and in part thanks to the writing, the stories themselves also manage to grip you way more than the first game, leading to so many more moments that either leave you stunned or even misty-eyed, no joke. I can’t even think of the presentation of Agnea’s final boss without even slightly choking up.

So yeah! Octopath 2, to me, is everything you’d want in a game, and one I was so happy to have experienced in the very difficult year of 2023! And if you’re interested in the game too, not only does it have a demo on the Switch and Steam, but it's also a completely seperate universe from Octopath 1, so you don't have to worry about missing any context if you play this one first! If you’re looking for a bloody magical experience for you to sink about 100 hours into, out of all the games in 2023, Octopath Traveler 2 is the one I absolutely recommend the most! Which isn’t surprising given how much I’ve written about it. 

And there you go, my completed list! There are still lots of experiences from 2023 I'd like to talk about at some point (both amazing and a little bit strange), but we can save that for another time! Let me know if you agree with my list and whether I've missed out any other game-ular, cronking mind-shattering masterpieces!

Thanks for reading!


None of the images or properties discussed in this post belong to me. Every property belongs to their respective owners.
SOURCE LIST:
Signalis By Humble Games & Playism: https://rose-engine.org/signalis/
May be found at the following website: MobyGames, Fair use, https://en.wikipedia.org/w/index.php?curid=72261792
Pikmin 4 By Nintendo: https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Pikmin-4-2267217.html 
https://www.dekudeals.com/items/pikmin-4?utm_source=nt, Fair use, https://en.wikipedia.org/w/index.php?curid=73976907
The Legend of Zelda: Tears of The Kingdom By Nintendo: https://www.nintendo.co.uk/Games/Nintendo-Switch-games/The-Legend-of-Zelda-Tears-of-the-Kingdom-1576884.html
May be found at the following website: https://www.nintendoworldreport.com/media/50818/4, Fair use, https://en.wikipedia.org/w/index.php?curid=71745902
Bomb Rush Cyberfunk By Team Reptile - https://team-reptile.com/presskit/, Fair use, https://en.wikipedia.org/w/index.php?curid=74656864
Fire Emblem Engage By Nintendo: https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Fire-Emblem-Engage-2267157.html
Image by Giant Bomb, Fair use, https://en.wikipedia.org/w/index.php?curid=72742725
Ghost Trick Phantom Detective By Capcom: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Ghost-Trick-Phantom-Detective-2338699.html
The box/cover art can or could be obtained from Capcom, Fair use, https://en.wikipedia.org/w/index.php?curid=28930833
Marvel's Spider-Man 2 By Insomniac Games: https://insomniac.games/game/marvels-spider-man-2/
https://blog.playstation.com/2023/06/08/marvels-spider-man-2-arrives-only-on-ps5-october-20-collectors-digital-deluxe-editions-detailed/, Fair use, https://en.wikipedia.org/w/index.php?curid=73989403
Master Detective Archives Rain Code By Spike Chunsoft: https://www.spike-chunsoft.com/games/master-detective-archives-rain-code/, Fair use, https://en.wikipedia.org/w/index.php?curid=69421932
Xenoblade Chronicles 3: Future Redeemed by Nintendo: By https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Xenoblade-Chronicles-3-2168340.html#Expansion_Pass
https://xenoblade.fandom.com/wiki/Xenoblade_Chronicles_3:_Future_Redeemed?file=XC3FR_Artwork.jpg
Octopath Traveler 2 By Square Enix - IGN, Fair use, https://en.wikipedia.org/w/index.php?curid=72138946